Combining art and technology this work challenges the nature of portraiture and the way we view it. Embracing the theme of replication, the piece uses a computer game engine to present a vivid virtual version of the National Portrait Gallery inhabited by a three-dimensional incarnation of the artist. Developed specifically for this work, the system uses binary as brushstrokes which not only enables rich, realistic visuals but also enables it breaks free from traditional art by incorporating movement and even behaviour into the piece. Using facial tracking the scene responds to the presence of the viewer. Self Portrait takes on the physical behaviour of the viewer, encouraging them to explore, interact and inhabit the work. It is a self portrait that invites the viewer to look at themselves.
NYSPP 2010